Virtual environment in the early design phases: How to be more creative?

mars 2016
Apprendre et Innover
Communications avec actes dans un congrès international
Auteurs : Fabrice Mantelet (LCPI), Frédéric Segonds (LCPI), Nicolas Maranzana (LCPI), Jérôme Guegan (LCPI), Stéphanie Buisine (LINEACT)
Conférence : International Virtual Concept Workshop on Major Trends in Product Design, 17 mars 2016

Creativity is a very important phase of the early design to generate innovative product concepts. Creativity sessions are generally made of multidisciplinary team and in one place. However, with the progress related to the development of collaborative virtual environments, it is interesting to ask what are the impacts of virtualization creativity through the use of a virtual world (Second Life in our case). The objective of this article is to assess the relevance and originality of the ideas proposed in this framework and subject to evaluation by experts.